Linlin Xie

Linlin Xie

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Monday, March 29, 2010

Web2Asia - Online Social Networks In China

Another good presentation on Chinese Online Community

Chinese Social Networks 'Virtually' Out-Earn Facebook And MySpace: A Market Analysis

full article from http://techcrunch.com/2009/04/05/chinese-social-networks-virtually-out-earn-facebook-and-myspace-a-market-analysis/

by Guest Author

Editor’s Note: Social networks are taking off in China. The following guest post by George Godula. David Li, and Richard Yu explores how Chinese social networks are pursuing different business models than their American counterparts, relying more on micropayments and the sale of virtual goods. George Godula is the co-founder of Web2Asia, an East Asian incubator and also a consultancy for Western startups trying to enter markets in China, Japan and Korea. David Li is a developer of social networking applications such as Growing Gifts, and he also was the developer of OnChat, an early in-browser graphical avatar chat system. Richard Yu is a Seattle native living in China, where he consults for Shanghai-based web startups while writing his blog.


Despite China’s massively growing internet market, international giants like Google and Facebook are having trouble making gains with the 300 million Chinese online users. China’s netizens are on average very young – 66.7 % of them are younger than 29 years old and 35.2 % of them are teenagers—with social networking and entertainment applications being the most popular.

While companies like Facebook struggle to conquer market share in China and to create viable business models everywhere, their Chinese clones have built lucrative cash machines literally earning billions of dollars a year. Unfortunately, adopting Chinese methods may not help American social networks due both to cultural differences in Chinese user behavior and industry practices. Below is our analysis of the Chinese social networking scene.

Chinese Social Networking is Dominated by Local Players

Bulletin Board Systems (BBS) have long played the dominating role in Chinese Internet life and still continue to be one of the most popular online platforms for social interaction. Registered user accounts, which are mostly anonymous, surpass 3 billion (users have multiple accounts) and 80% of Chinese sites run their own BBS. However in the last year social networking services, most of which require real name registrations, have shown explosive growth in China with 19.3% of netizens using them regularly.

Despite the popularity of social networking in China, the social networking market is dominated by local Chinese players, and Western networks have trouble adapting to Chinese culture and user expectations. Facebook does not rank among the top 15 asocial networks in China while MySpace has only 6 million users (vs. the goal of 50 million users after 2 years initially proclaimed by Rupert Murdoch).

Meanwhile, China’s leading social network Qzone, which is targeted at teenagers, may even be the largest in the world. Tencent, Inc., the company that runs Qzone, recentlyannounced group revenues of over $1 billion in 2008.

As ad sales slump in the recession, only approximately 12% of Qzone’s revenue stems from online advertising with the rest coming from virtual item sales such as applications and avatars. Internet ad spending in China is expected to reach $1.7 billion in 2009, which is about 4% of total ad spend. In comparison, the US is estimated to spend $25.7 billion reaching consumers online through advertising. These comparably low online budgets in China are largely spent at four large news portals, which earn the majority of online ad revenue. This forces most “smaller” portals to find more innovative ways to monetize their traffic.

51.com, which targets working class adults from rural parts of China, is the second most popular social network in China with 130 million registered users. Concurrently, Chinese students flock to Xiaonei with approx. 40 million users. It is backed up with $430 million in funding from its parent company Oak Pacific Interactive and investors like Softbank.Kaixin001, which skyrocketed out of nowhere to 30 million registered users from the middle of last year, targets white collar workers in China’s largest cities by employing controversial invitation techniques and copying apps directly from Facebook.

Yet the astronomical growth of China’s social networks can be attributed as much to its massive market size as to its cultural norms and values. Social networking apps can hit hyper-viral levels in China due to a higher tolerance of intrusive app invitations. It is not uncommon for apps to essentially force new users to invite people and perform tasks before being able to join their friends online. Once friends have joined they are required to interact much more with the apps and advertisements than on Western applications. While this model is not replicable for the US market, certain aspects of this strategy/cultural mindset are necessary if companies like Facebook or Myspace want to compete in China.

Open Social Networks are Not So Open in China

In the middle of 2008, Myspace was the only social network to support OpenSocial in China. Despite Google’s effort, the adoption of OpenSocial was slow among the major social networks. Eventually, other platforms caved into the partnership with Google and gave half-hearted support to OpenSocial. Apart from some of the large social networks mentioned previously this included City!N, Yiqi.com as well as the business network Tianji and BBS Tianya. Other social networks such as Douban, Hainei or news portal Sohu had originally announced to join OpenSocial but then never implemented it, choosing an F8 style API instead. Today, only one of the top 50 apps in China’s social networks runs on OpenSocial despite the hard work put in by the Google team in China.

xionaivsmyspacevs51

When Xiaonei and 51.com at first opened their own platforms, their terms of services outraged the developer community with clauses that practically blocked all monetization opportunities and a shared user base with their own websites. The developers launched several public protests against the social networks including the website www.anti-opensocial.com to rebel against hypocritical support for these “fake open” platforms. The executives from these social networks did respond quickly to the developers demands and changed the terms of service to more reasonable terms, allowing limited monetization opportunities for the developers.

Unfortunately, most social networks continue to ignore “Open Social” practices, opting for the more familiar “Guanxi paradigm” in business practices with third parties. The term ”Guānxi” describes the basic dynamic of gaining influence and receiving favors within social relationships, and is a central concept in Chinese society. For social networks, this means that rather than developing an open ecosystem, they focus on dealing with third parties individually and face to face. New Open Social Networking platforms (or better put, “selectively opened”) such as Yahoo’s Guanxi, Tencent’s Xiaoyou and Tianya court established third party app developers like Five Minutes while largely ignoring the wider developer community.

Additionally, ad sales are also strictly controlled by the social networks themselves even though 51.com set a threshold of a $35k fee to be paid for app developers to operate their own ad revenue -based applications (which until now no developer was willing to pay).

Keso, China’s most widely read tech blogger, who we asked to contribute to this article through China’s online expert panel BloggerInsight, summed up the situation by saying “Despite an open platform strategy, Chinese SNS are still competing with each other on the application level”.

top-apps-xiaonei

top-apps-51com

Imitation of Facebook was only a Launching Point

Chinese sites are notorious for their C2C strategy, or “Copy to China”. This applies to the app market in the same way as it did to the social networks and all other Web 2.0 and eCommerce services. A year after Facebook introduced the F8 open platform, Xiaonei.com followed suit and announced its open platform in July 2008. The developer group xCube on Xiaonei attracted individuals and companies interested in third-party apps. Yet Chinese outsourcing developers such as Apptz and Ismole armed with experience working on Facebook applications made significant inroads by launching several apps and attracting millions of users in just a few short months.

At about the same time, the apps space also felt the power of C2C with copies of popular apps on Facebook such as “Friends for Sale” and “Parking War” popping up on just about every social network in China. Other leading social networks such as 51.com and Comsenz!’s Ucenter Home (similar to Ning.com) launched their own open platform soon after Xiaonei’s effort.

Chinas 51.com first social network in the world to open up payment API

While Chinese social networks started out as mere clones of existing sites, they’ve managed to innovate the business models to create a very lucrative market by cementing the relationship between application developers and the site’s user base. Happy Farm, the most popular app in China reportedly collects well over $75k a month through installations on various platforms, and according to Chinese application tracker, Appleap, the value of the total social network’s apps install base is approx. $4.5 million.

happy-farm

Opening up the payment system was one of the most anticipated announcements from Facebook’s developer conference F8 2008 but the company failed to create an integrated ecosystem for users to buy and sell apps. China’s socail networks took the great leap forward in this area when 51.com became the first social network in the world opening up its payment system to third party developers in 2008. Users pay money to 51.com and receive virtual coins which they can then again spend on third party applications. The revenue is split 50/50 between the social network and the developer.

Facebook on the other hand currently does not offer developers access to its payment system. If a third party application redirects Facebook users to their own website and payment processor, they usually lose the advantage of Facebook’s trusted brand name and the majority of potential revenues.

At the same time, companies like Becomedia are cooperating with 51.com to bring OfferPal-style cost-per-click/cost-per-action (CPS/CPA) for virtual currency models to China. CPS/CPA is one of the fastest growing sectors of Internet ads in China. This means revenues for the developers by trading their virtual currency for hard cash.

Season Xu from Five Minutes, the maker of China’s most popular app, confirmed the three basic revenue models for apps in China: shared ad revenues, income through virtual currencies, and customized development for branded applications. However he and Herock, a leading figure in the Chinese tech blogosphere whom we also spoke to, expect a consolidation in the app development market soon with larger companies taking over and benefiting from effects of scale, rather than individual developers still being able to produce top apps.

What can Facebook and Western social networks learn, if anything?

If monetizing a social network is so easy, then why hasn’t Facebook opened up its payment API to third party developers? While the aggressive and intrusive hyper-viral aspects of the apps in China may not be replicable in a Western Market, the problems for creating a more viable business model run deeper. Western companies cannot innovate in the same way due to institutional problems stemming from their own struggle for an identity and revenue.

Facebook has just recently announced a “credits” system, but it seems to miss the mark. The new system demonstrates little incentive for users to shell over money, and does not speak to the same need as paying for a social application that all your friends are already on and talking about. Facebook may be afraid to become a marketplace for applications, because they are reluctant to be labeled as a social gaming network or a social app store. Instead, they are a self-styled guru of dynamic human interaction. If they opened up their platform to become an apps store, their major revenue streams would put them into a pigeonhole, calling their $15 billion valuation into question. They obviously don’t want to be labeled as a “gaming platform” either, and don’t want to fully depend on selling digital trinkets.

Like during the American gold rush in 1849, where Chinese merchants prospered while most prospectors went bust in search of striking gold, it appears that building viable, scalable businesses for Social Networking sites may still be an ancient Chinese secret for Westerners.

A leading Internet consulting firm in China: CIC

I'm not surprised by the existence of such company, considering the huge potential of Chinese Marketing. Here is a brief introduction of this company:


Handbook of Online China

I find this presentation is really good, so who'd like to know more about Chinese Social Media, check it out.

Great research on Chinese Social Media Status Quo

Great research on chinese social media status quo, article from http://www.ignitesocialmedia.com/social-media-and-china-its-not-what-you-think-notes-from-sxsw/, by Jim Tobin


Social Media Penetration

While the Internet population in China exceeds that of the United States, the initial question was about socia media usage, and whether or not it's popular. And it is. There are 221 million blogs, 117 million BBS and 176 million social network users. While Facebook is blocked, most people use a local Chinese social network, QZone, which was built by Tencent.

Note the Bulletin Board System reference there. While they are called that in China, they are not a throwback to the 1990 BBS systems in the US. You can upload pictures, video and more, in an anonymous forum, and it's among the most popular ways to spend time. And chatter about brands is more likely to take place on BBS than anywhere else. The most popular platforms are listed below, showing clearly that people have multiple accounts as there are only about 400m online users in China:

  • Tencent (1B+, 485m active)
  • Qzone (310m)
  • RenRen 200m (50m mobile)
  • Kaixin001 (75M)
  • 51.com (160m)

What Do People Do Online?

272 million on instant message, 222 million on online video, 108 million on online shopping (The market leader beat eBay and chased them from the market), 265 million on online gaming and 321 million using online music.

Looking at the social technographics ladder, America has 21% of people who create original content, while China has 40% of people who create content. That's a very significant difference. While the inactives are equal (25% of each population), and people in the US are more likely to join social networks than Chinese (25% to 23%), the large percentage of creators is potentially interesting from a marketing standpoint.

Zhou noted the difference between the stereotype that Asians are less likely than Americans to speak directly and wondered if anonymous BBS systems are popular as a result. Flemming agreed, but noted that it's also a reaction to a media system that isn't fully objective. So the people spread the word themselves through many of these social systems. Virtual currency (at QQ, pictured above) is so popular that it's now taxed by the government. That's a shocking sign of its ubiquity.

What Are they Talking About?

By industry, the chatter varies dramatically. In order of declining popularity, conversations center around

  1. Automobiles (~13m)
  2. Mobile phone (~7m)
  3. Sports (~3m conversations)
  4. Computer
  5. Baby products
  6. Cosmetics
  7. Healthcare

Flemming is finding that these conversations are changing the way people buy cars. His friend went online and asked if anyone wanted to buy the same car as her so they could get a discount. Two weeks later, 55 people went into the same dealership and bought 55 cars together. Needless to say, they got a very good deal by using this "group purchase" concept. Not surprisingly, mentions of "group purchase" in China have grown dramatically over the last two years.

Chatter around the Ford Focus found that more than half of people discussing the car didn't use the official brand name. They instead used a popular nickname for the car. Absent that local knowledge, the conversation tracking system could be set up incorrectly. In fact, a whole new language called Mars language has been created online and many people use them to speak both online and off. (I'd hate to have to build a monitoring system to track a made up language.) These slangs and languages are so pervasive that the university system had to ban the use of net slang in entrance exams.

China Learned from Korea and Japan

Joffe noted that China learned a lot from Korea and Japan. Korea's popuar Cyworld and Japan's Mixi, MobileGameTown and Gree (all of which are listed on the stock exchange and selling virtual goods). The online advertising market is not as valuable in China, so monetization occurs largely through sales of virtual goods. In fact $5 Billion worth of virtual goods were sold online, which is 5 times bigger than the US (down from 25x in 2008).

Tencent made over $1.5B USD (which is roughly 3x what Facebook made). Tencent is third largest internet company in the world, after only Google and Amazon. Most Americans know nothing of it, but their net margin is 40%, which is astounding.

Online Gaming in China

Love Farmville? The first farm game was made in China by a company called 5 minutes. That was inspired by a Japanese game, and then Zynga copied it and brought it to the U.S., but they weren't the first by any means. The original explanation for popularity was "because there are lots of farmers in China." The popularity of Farmville in the US, however, largely debunks that.

Doob.cc has a very popular game in China. It has a virtual goods component, and it looks like a standard rhythym game (think Dance Dance Revolution), but you dance with someone else via the network. The boys buy the girls they meet online virtual gifts, just as you would buy a drink in the bar. Suddenly the game is extending social life and even dating online.

The 5 Cs of Chinese Innovation

  1. Copy: We always start with something.
  2. Combination: By combining two things (i.e., instant messaging and virtual goods), you can get a great idea.
  3. Competition: As soon as there are two strong video sites, for example, they need to compete and differentiate, which leads to innovation.
  4. Constraints: Because you can't do everything, the constraints foster innovation, even knew business models (because online advertising isn't workable, for example).
  5. China: It has to work for China, and the unique settings of the country, which might be different than for example a Japanese consumer.

Fewer Credit Cards

With much less popularity of credit cards, how do you get the payments for virtual currency? QQ began by selling scratch cards in stores. You'd buy it in store, scratch off the code, enter it and have the money deposited into your account. Very clever.

Other Examples

Zhenai is the most popular dating site in China (and the world, with 22 m profiles it's bigger than Match.com). Since they couldn't use teh same model, they have 350 people on staff who call people up to arrange a date. Then they call you back to see how the date was. They then get feedback from the person dating, and give you feedback on how you did on your date. That should, in theory, make you a better dater. They charge ~$450 USD for a six month subscription, which is very expensive given then income levels there. But they are adding a lot of value. Would that work in the United States? Interesting question.

  • Lihua allows you to order food delivery by IM.
  • BabyTree is a social network for young parents where you can also buy goods for the child. It's beginning to become profitable. The limitation on number of children you can have also impacts this site, both positively and negatively.
  • Dianping is a Yelp-like site that has many more reviews than Yelp. It also ranks the many dishes at each restaurant in terms of popularity.

While China is known in the U.S. in part for their rampant piracy (software, fashion, films, etc.), it's clear from the level of participation, and the monetization of that participation, that China's innovation also offers lessons for marketers in the United States and elsewhere.

A very good campaign example in Chinese wine market

I came across a very good article on Discovery Social Media in China. What makes it especially good is it give a concrete example on how a campaign was conducted in China, which can be referred by many online marketers who want to expand to the Chinese OM. The full article is copied down below with the original link, but first I'll make a digest of it for fast information readers. "The Internet is not only serving China’s growing set of Netizens though. It is quickly replacing traditional media as brands and companies seek to connect with their consumers in new and different ways.", "The Internet in China is dominated by long-running, multi-service portals like Sina,QQ and Sohu", "However, for the most part Netizens are simply seeking entertainment and escape. ",e.g.Kaixin, "Netizens love the collective and escapist nature of the Internet where avatars have become a nationwide obsession and are carefully designed as a form of self expression and extension of personality", e.g. QQ. Thus "a true digital brand experience requires creativity, authenticity and originality". "it was obvious that online education and social media engagement should serve as the cornerstone of a campaign to build awareness, trial and preference for Chilean wine.", "The main channel to begin discussion of Chilean wine was to leverage the blogosphere and make this viral. ", "the e-book, the videos and the blogger competition", "For brands looking to get on China’s digital highway, seatbelts, a GPS and a little sense of adventure are a necessity. ".

There is a popular saying in politics that all politics are local; and in China the same can be said about the Internet. Local players, in tune to the specific needs of the country’s “Netizens”, rule the digital space, and the numbers are staggering. Currently, the Internet in China is home to over 340 million users who are online for an average of 16 hours per week, the same amount of time they spend watching television. There are 111 million people managing a social network profile, and these numbers are growing daily. The power of the Internet in China has never been stronger and has not even begun to be realised.

It is no secret that the Internet in China has been an agent for reform, and it is serving as a valuable tool for people to explore a world often beyond their reach. The Internet is not only serving China’s growing set of Netizens though. It is quickly replacing traditional media as brands and companies seek to connect with their consumers in new and different ways. With the exception of Google, international platforms that offer a cut and paste version of their American or European sites simply fail and often get banned. Popular sites such as Facebook and Twitter have fallen victim to the Great Firewall of China. While young innovative Chinese Netizens can find a way to get to these sites, why would they want to? Chinese social media is simply way cooler.

The Internet in China is dominated by long-running, multi-service portals like Sina,QQ and Sohu that have been offering social networking, discussion forums, blogs, instant messaging and other “socialised media” long before Twitter and Facebook. As the nationally preferred form of social media, bulletin board systems (BBS) are available in every imaginable topic, and in these forums, Netizens can be extremely vocal, resourceful, risk-takers, subversive and sometimes a little worrisome.

However, for the most part Netizens are simply seeking entertainment and escape. The bulk of internet users in China, young white collar urban Chinese, are informed, intelligent and generally optimistic about the future. This state of mind is exemplified by one of the hottest games at Kaixin called Parking Wars. Players earn virtual mullah for parking in their friends’ spaces and issuing parking infringements if they catch their friends parking on their home turf, with more money earning you shinier wheels. It is simply addictive and unrivalled by anything on Facebook.

Netizens love the collective and escapist nature of the Internet where avatars have become a nationwide obsession and are carefully designed as a form of self expression and extension of personality. QQ offers avatar clothing and hairstyles for 1-5 RMB apiece. Many friends are made only in avatar form online, with Netizens never actually meeting face to face.

With no hesitation about inundating friends with requests to play this game, read that blog, join in this conversation or watch that video, the Internet and social media are no less than a national addiction. This addiction, and fast growing channel, has become the opportunity and challenge for companies and brands. The question everyone is asking is how to get started?

The first movers among companies and brands in leveraging the Internet to reach their customers know that a true digital brand experience requires creativity, authenticity and originality.

Chile

The government of Chile in promoting Chilean wine in China understood this. With limited funding and an ambitious agenda, ProChile, the Chilean government body responsible for the promotion of Chile and Chilean Wine, found gold with their online campaign.

prochile-1

China’s rapidly growing wine industry is full of both opportunity and a challenge. The opportunity rests among China’s rapidly growing wine connoisseurs, who seek new and different types of wine. The challenge was that Chinese consumers often default to French wine and high prices, focusing on the status achieved by the association of consuming French wine.

What Chinese consumers didn’t know was that Chile has affordable and high quality wines. The Chilean government wanted to reach out to Chinese wine consumers and help them understand that there was more to choosing wine than just comparing price tags.

The primary objective of the campaign was to increase Chilean wine sales in China. Beyond that, ProChile wanted to promote Chile to create a stronger brand presence for Chilean wine. The result, after only three months conducting a multi-phased digital campaign, was that Chilean wine moved up in the rankings of wine exporters into China.

Background

Wine is one of the fastest growing alcoholic drinks in China among a defined target audience of young (25-35 years old) urban professionals. However, after conducting research, young urban professions were often embarrassed to order or purchase wine because of a lack of understanding about the product. At the same time this group of people fell in the demographic of heavy Internet users. They were the foundation of China’s flourishing social media scene. These consumers were found to often look to bloggers for advice and viewed the internet as an instrument for self study and a place to share knowledge and recommendations.

Hence, it was obvious that online education and social media engagement should serve as the cornerstone of a campaign to build awareness, trial and preference for Chilean wine.

Strategy

Seeking to empower consumers with knowledge and confidence, the campaigned focused on arming netizens with the tools to buy or order wine. To create a bigger brand presence, images were used and information disseminated about Chile as a constant backdrop to everything undertaken.

A three-phase campaign roll-out was launched:

Phase 1: “I love wine.” During this phase every Netizen was invited to learn about wine appreciation, appealing to all current and would be wine drinkers.

Phase 2: “I love Chilean wine.” Focusing on the specific advantages of wine from Chile, the second-phase of the campaign encouraged people to convert to Chilean wine. Here, the campaign highlighted the affordability, taste quality and sustainability practices that set Chilean wine apart from the wines of other countries. In the process, we introduced netizens to the different regions of Chile, furthering education.

Phase 3: “I love Chile.” With a solid understanding of Chile, through Chilean wine, the door was open to introduce Chinese consumers to other products produced by Chile – fruit, salmon, urban transportation and tourism.

The main channel to begin discussion of Chilean wine was to leverage the blogosphere and make this viral. To begin with, the campaign involved collaboration with four influential bloggers asking them to stage a competition. Each week over four weeks the bloggers were sent a bottle of Chilean wine, together with information and facts about Chile.

The thrust of the blogger involvement centered on getting them interested in writing about the wine in their blogs in their own personal style. The blogger’s posts were aggregated at a site developed for the campaign, zhiliwine.com. This allowed us to create a lasting and permanent record of the event. Throughout the campaign over 70,000 netizens voted for their favorite articles, with many bottles of Chilean wine offered as give-aways for the competition. Blog posts were featured on the front pages of some of the biggest portals.

A broad social media footprint is important for every brand, and marketers need to take their message to the places where netizens are already investing their time and trust online. To extend the campaign message, popular social media was leveraged with content continually added to encourage debate and to help establish a community where netizens were able to discuss wine. Specifically:

Kaixin – Chinese social network site where wine fans could come together and share wine drinking tips.
Youku – Chinese video sharing site (like Youtube) where content was produced specifically about Chilean wine and this was uploaded for all to view.
Flickr - Furnished numerous photos of Chilean wine, landscapes and other activities by ProChile in China.
• BBS forums – Seeded information in more than 50 relevant BBS forums to encourage interest.

The campaign empowered Chinese consumers to drink wine with ease, and impress their friends and business associates with “Webisodes” (short videos), created specifically for online video sharing networks as a tool for self-study. Through the webisodes the campaign delivered simple tips such as how to open a wine bottle, how to taste wine with confidence, and how to pair wine with Chinese food.

In addition to the online outreach, a comprehensive Interactive e-book in cooperation with Chilean wine companies in China was created, and the Chilean wine companies provided content and incorporated the e-book into their own marketing strategies.

Beyond social media, the campaign involved working with editors and producers of major portals to promote the campaign vehicles: the e-book, the videos and the blogger competition. It was important to reach out to editors of the more traditional online media so that the campaign reached people who do not use social media heavily, but who regularly read major Chinese websites such as Sina and Sohu.

After only three months, the greatest achievement was seeing Chilean wine climb from the fifth to the fourth largest exporter of wine to China, according to the Commissioner General of ProChile in China.

Like the country itself, social media in China is fast paced, constantly changing and growing faster than anywhere else in the world. For brands looking to get on China’s digital highway, seatbelts, a GPS and a little sense of adventure are a necessity. There is no more rewarding or amazing place to do social media.

Michael Darragh is Digital Strategic Planner at Ogilvy Public Relations Worldwide / Shanghai and producer of World Expo Blog.


Saturday, March 27, 2010

Here marks the start of my Chinese Online Market Research

Chinese market is huge, and the online market potential is fathomless. Any business who wants to trade with China will need a professional marketer who knows the language, the culture, the way of doing business, the people connection, and of course, how to generate traffic!

I'm gonna be one of the few first to research on this topic, and especially to promote the ebiz (as well as culture) communication and cooperation between overseas and China. So comparing with the internet marketing experts in China, I have the advantages of knowing both, and able to channel the English and Chinese ways of trading.

I'm very enthusiastic about this study, and hope my efforts will pay off, and benefit all my followers and audiences!